The Homework Machine Setting

Product Description

Everything you need for a novel study on The Homework Machine by Dan Gutman! There are many ways that you can use these resources. You can copy as an entire packet or you can copy pages individually! This can be for a small book club, or for the whole class!

Inside you will find:
About the Author Research Activity
Story Summary: Characters/Plot/Setting: Graphic Organizer
Comparing Two Characters: Graphic Organizer
Character Change Throughout Story: Graphic Organizer
Character Action/Motivation: Graphic Organizer
Setting: Time and Place: Graphic Organizer
Plot: Problem/Solution: Graphic Organizer
Plot: Determining Importance of Events: Graphic Organizer
New Words/Meaning Graphic Organizer
Questions I Had in The Homework Machine: Before/During/After Reading Graphic Organizer
Text-to-Text Connection Graphic Organizer
Text-to-Self Connection Graphic Organizer
Text-to-World Connection Graphic Organizer
Text-to-Self Connection with Specific Characters Graphic Organizer
Character/Character Traits Graphic Organizer
My Important Thoughts While Reading Graphic Organizer
Sensory Images in The Homework Machine: Graphic Organizer
Describing the Setting: Graphic Organizer
Inferring Character Feelings Graphic Organizer
My Inference Picture
Cause and Effect Graphic Organizer
Inferring Graphic Organizer
Eight Deep Question Response Activities
Seven Quotes from Book Response Activities
Book Commercial Activity
Letter to the Author Activity
Lesson/Theme of The Homework Machine Response

Enjoy!

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DOING HOMEWORK BECOMES A THING OF THE PAST

The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, at

DOING HOMEWORK BECOMES A THING OF THE PAST

The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret.

Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can't get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail...or worse!

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